XP so far 6263
The Silver’s Grotto
The Party has been accompanied deep into the Darkwood and, after leaving their weapons aside, into the hidden grotto of The Silver. The grotto is located at the end of a gorge with sheer cliffs of grey-black sandstone rising nearly 200 feet above the valley floor. The deep, cool gorge, which is only 100 feet wide in places has numerous waterfalls cascading over its sandstone cliffs. Plant life, including hemlock and birch trees and various types of wildflowers, ferns and moss thrive in the gorge. A cascading waterfall, a wide recess cave and a small pond line the far edge of the Grotto. The group is led to a circle of polished white stone lined with Benches at the center of the immaculate woodland and their every need is attended to by Elven servants dressed in diaphanous clothing. There is a light fog close to the ground. Brian senses a strong fey presence here and refuses all food or drink and is generally surly though the rest of the party relaxes bathes and eats. When all are resting about the warmth of bracers about the white circle in the clothing offered while their own clothes are washed the attendants fade into the darkness and The Silver walks silently into the circle.
The aura and presence of The Silver is sublime. While she wears a similar plain white gown as her attendants did, She radiates nobility, strength and beauty. Her long white hair flows over lithe muscled shoulders and pale skin. At her brow a plain silver circlet rests complementing elven features and dark eyes with pink irises.
Introductions are made and Sir Frederick delivers Count Bast’s message. She has him read it aloud while leaning on Crom and feeding him grapes. "I Count Bast, High lord of the eastern Darkwood and keeper of the Western Gate of the blood wall do hereby grant Sir Frederick, who bears my mark, the authority to speak on my behalf, and thus on the behalf of the Kingdom of Persant in all matters that may concern the safety of it’s people. " The Silver adds her mark to the paper, recognizing his authority, and declares that she will aid Count Bast and Persant in exchange for the peaceful return of the Eastern Darkwood to her territories. A somewhat stunned and awed Sir Frederick nods numbly in agreement adding that He will do his best to honor that agreement if it is Count Bast’s will… after which The Silvers somewhat feral smile disarms him completely.
The Silver performs a scrying and shows the party the frozen image of a young Knight of Persant she says is a foolish prince of Kilithe trapped upon an island of ice and light. He stands, longsword raised to strike and shield in hand. On his cloak is a ornate clasp of gold and silver with a large ruby. The clasp she claims is the key needed to restore the wall. His sword is mine and was taken without my leave. If the prince still lives, kill him. Return with the clasp and she will instruct you in it’s use.
Madoc Asks for information about his heritage, specifically his Elven father. The Queen of the Darkwood firmly takes his hand in hers, cuts him across the palm with a nail and licks his palm. (which goes numb) She says she knows all who live in her wood and will give him the information he seeks if he agrees to aid Sir Frederick keep his word to her. This encounter seems to have some lasting effect on Madoc who mumbles to himself more than usual in the following days. (Madoc gains the temporary trait- Connected to The Silver>
The party is then dismissed and taken to rooms prepared for them while Slythean conducts business of his own with The Silver.
The City of Tridracus
The Party is guided to the Library’s within the city of Tridracus to seek information about the island of ice and light.
In the city the party splits up, each seeking knowledge in her own way.
Gaabryn befriends the son of a fisherman from Clay port on the martial practice fields, and later in the Cloak and riposte (Fighters and Flagons) where she enjoys strong ale and fiery dragon wings under a mounted red dragon head.
Sir Frederick meets with the local Nobility and secures rooms at the main inn.
While the expense of the library deters most of the party Conall Malachi Pallidin of Celestria (Patron Goddess of the Kingdom) gains free access though has little luck the first day and is instead distracted by a treatise on the construction of wells.
Crom explores the high-brow Thinkers and drinkers tavern and is beset by a trio of sages who are most interested in his Barbarian heritage, questioning and recording notes well into the night. An experience Crom finds most satisfying. One of the sages – master Froth, a halfling vintner, offers to help with research in the library; Another identifies the species of the barbarians new puppy as a Dire Wolf pup. Staranck looks after Crom suspecting that he may get into trouble.
Madoc discovers Maggy Mayhems lost emporium, a purveyor of many objects of both exotic and mundane interest. He gets up to some mischief with a sample of an experimental potion and a cat, (and later by dosing a drunk Gaabryn. Crom returns here in the morning and spends all of his gold on 3 doses of a potion that he hopes will help him locate his lost relatives.